Modding a game on the other hand means to unpack the game's files (so that you get a folder that you can open with windows with subfolders and images, sounds etc. Developing cheat codes is probably good to train assembly knowledge but that's about it when it comes to game modding. In addition to that, some ram might be overwritten during the game which would delete the cheat/cause corruptions in the game. are mostly changes of single values in the RAM the stuff gets forgotten after closing the game (unless the cheat code gets loaded again) and cheat code engines are not designed to change major parts of the RAM. What the others are trying to say: using generic cheat codes to change the amount of money, the unlocked stuff etc. Well that game's memory happens to be a file and it automatically knows where the offset is.
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